using System;
using System.Data;
using System.Configuration; 

namespace MechServer.Objects.Components.Gauges
{
	public sealed class WarriorDamage : MechServer.Objects.Components.Gauges.BaseGauge
	{
		public WarriorDamage(Guid parentObject,
			int currentDamage) : base()
		{
			CurrentDamage	= currentDamage;
			ParentObject	= parentObject;

			BaseGaugeType = MechServer.Objects.Components.Gauges.Enums.Category.WarriorDamage;
		}
	
		private const int	_maxDamage = 6;
		private int _currentDamage;
		
		#region Properties
		
		public int MaxDamage
		{
			get
			{
				return _maxDamage;
			}
		}
		
		public int CurrentDamage
		{
			get
			{
				return _currentDamage;
			}
			set
			{
				_currentDamage = value;
			}
		}
		
		#endregion
	}
}